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Creative services

Game art pipelines built to your spec

Sprite animations, layered character and prop sets, and 3D environments with style guides your team can maintain.

A decade of production — education, enterprise, and campaign teams

  • 10+ yrs · Hands-on creative production
  • MIT · Educational game assets
  • Adaptive AI LMS · Launch video & product UI
  • 100s · Campaign concepts per sprint
The problem

Generic AI asset dumps do not meet spec

Edtech and game teams need layered art, sprite sets, and environments built to spec, not generic AI outputs that cannot be placed in engine.

  • Wrong format

    Flat images instead of layered assets

    AI generates pretty pictures that cannot be separated, animated, or placed in engine without rebuilding from scratch.

  • No guide

    Style drift across character sets

    Without a style guide, props and characters look like they belong to different games in the same product.

  • No pipeline

    One-off assets, no repeatable workflow

    Each new asset starts from zero with no generation brief or consistency system your team can maintain.

What you get

What you walk away with

Engine-ready assets with style documentation, not a folder of unusable AI output.

  • Sprite sheets and animation-ready character art
  • Layered PSD assets for in-engine placement
  • 3D props and environments with AI-assisted modeling
  • Style guides for consistent game art pipelines
How it works

How a game asset sprint works

  1. 01

    Spec review

    Map asset types, placement requirements, animation needs, and export formats before production begins.

  2. 02

    Art direction

    Style references and generation brief aligned to your game or learning product design language.

  3. 03

    Asset batch

    Character, prop, or environment production with consistency pass across the full set.

Good fit if you are

  • Edtech teams building interactive learning games with spec-faithful art needs
  • Game studios needing sprite sets, layered PSDs, or 3D props on a sprint basis
  • Agencies delivering game art for educational or training products
FAQ

Common questions

Who this is for, what to expect, and how the process works before you book.

Ready to scope game art production?

Book a production call to align on spec, asset types, and export requirements.