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Design & Creatives · Industries

Gaming & Interactive Products

Indie and learning-game teams that need layered PSD and sprite pipelines with spec fidelity — not generic AI asset dumps.

Why this vertical is a fit

Games and interactive learning products need assets that actually work in-engine — layered PSDs, sprite sheets, consistent character proportions, and style guides future contractors can follow. Generic AI output creates technical debt: wrong layers, drifting style, and rework that costs more than the sprint saved.

Teams need a production pipeline with spec fidelity and human QA, not a zip of unreviewed generations.

What I have shipped

MIT Educational Game Assets (via KAIA) — Consistent interactive book game assets: character sets, props, and UI elements built to spec. Environments delivered as PSD files with movable asset layers for in-engine placement and animation.

Typical deliverables

  • Sprite sheets and animation-ready character art
  • Layered PSD assets for in-engine placement and animation
  • 3D props and environments via Trellis, Meshy, and Tripo AI with retopo-ready exports
  • Style guides for consistent game art pipelines across batches

See Game Assets & Environments and AI Imagery & Assets.

How production runs

Art direction and technical spec come first — engine, resolution, layer structure, and what "done" means for your team. I lock style references, produce batches, and QA every asset against spec before handoff. You get engine-ready files and documentation, not mystery folders.

Related work

Start here

Book a production call with your engine, asset list, and style references.

Portfolio highlights

Ready to scope production?

Tell me about the deliverables, timeline, and audience. We'll align before any sprint begins.